
For instance, our PMF is a democracy but it has wars with democracies and elections with corporates (so it'd be a corporate democracy). There are a few exceptions, especially player factions or PMFs. I've listed the typical associations between faction types and government types for NPC factions, but this isn't always the case.

The types that determine conflicts are the following: The only exception are criminal factions, which never have elections. A conflict between different types will be a war (or civil war), while conflicts between factions with the same type will be elections. Each category has different characteristics for instance, anarchy factions usually open black markets when they get control of a station, if it didn’t have a black market before.įaction type is a hidden value and determines the conflicts between factions (war or elections), and should not be confused with government type, which is shown in the system map. Factions are classified by type and government type. Each system can have up to 7 factions, although there are exceptions if FDev god-mods a minor faction into that system or if the system had over 7 factions before they added this cap. In most cases the name of the faction includes the name of its home system. Each faction has a home system from which they cannot retreat. They control stations and markets, and hand out missions. Minor factions are political entities within Elite’s universe. One of them, usually the biggest, determines control of the whole system, which means that if a faction controls that asset, they’ll control the system as well. There are several kinds: Coriolis, Orbis, planetary, etc.

The higher your reputation, the better the missions they’ll give you.

